Virtual Reality (VR) has the ability to create a digital world and provide an immersive experience. This is done by developing a 360-degree video in a computer-rendered environment. This has a large number of applications in many different fields and has the ability to transform the audience from simple passive viewing to a more active and immersive experience.

VR Apps can potentially replace real-world environments in a virtual environment. The gap between the real-world and the virtual world is narrowing due to many technological advancements. This article describes the Potential of Virtual Reality Apps and how it will influence the media industry in 2020.

Feature of VR Apps

●      VR Apps has many features that can help improve the customer experience in the location-based Entertainment Business.

●      It has several good features that can attract a large audience to The Theaters as well.

●      It can potentially transform the theaters and upgrade the Cinematic Experience. This would involve watching the show using head-mounted displays in a plain room without a screen.

●      It has several implementations including for Theme park rides as well. Head-mounted displays use VR apps similar to a virtual world and offer the customers a fabulous experience which may also include a special simulator room with motion chairs.


Important Statistics & Facts

VR/AR technology is expected to have a big economic impact in the USA by 2020. The estimated value is 15.6 Billion USD.

The global market size for VR/AR applications by 2020 are expected to be 18.8 Billion USA.

The USA has a big share of the global market as large as 83%.

The estimated consumer VR software & hardware market size worldwide by 2022 is expected to be 16.3 Billion USD.

The virtual reality software market size is estimated to be 6.4 Billion USD by 2022.

Games have a big share of the VR software market, which was 48% in 2018.

The number of virtual reality headsets worldwide by 2020 is expected to be 82 million.

Sales of head-mounted displays by 2020 are expected to be 68 Million.

Expected shipments of Oculus Rift worldwide in 2019 was approximately 1.7 Million.


Benefits for the Media Industry

Virtual reality has immense potential in many different fields including the media & entertainment industry. This includes indoor and outdoor games as well as other entertainment. There are several benefits of developing virtual reality media for the education industry as well to improve the level of interactivity while learning.

It is easy to create virtual tours since it offers a stunning experience by recreating real-world places in a virtual environment. This has immense marketing potential for the travel industry as well.

Divwy Technologies is one of the leading VR app development companies. VR technology is expected to get bigger in 2020, making it highly beneficial to develop VR Apps for your business.


Summary

There are a large number of applications for VR technology and it has a huge potential in many different industries, like media & entertainment, travel, education, medical and many more. It is gaining in popularity and the statistics mentioned in this article also suggest that it is likely to get big in 2020.

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